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The garnish on the delectable bat-feast was the extensive use of the license. The predator sections combined stealth with clever, if repetitive, use of the environment and the brief moments of investigation, though hardly in depth, showed that Batman was about more than savage takedowns and shadowy thug-stalking. The freeflow combat system made Batman, even with his lorry-like torso, seem agile and animal-like, as well as bone-crunchingly powerful. When I first played Arkham Asylum, it seemed so ambitious, going all out to capture the feeling of being inside the cowl and cape.
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It certainly feels like a long time has passed since Rocksteady’s first triumphant stab at the Bat and I have to remind myself that it’s quite an odd thing to be so excited about the release of a Batman game. These facts make me the ideal person to tell you Wot I Think of this new crimefighting caper. It’s no secret that I used to wear Batman pajamas when I was a youngster, nor that I have been known to shed manly tears when thinking of the Caped Crusader’s tragic origins in Crime Alley. Bruce Wayne has finally returned to my PC, ready to swoop and scuffle his way through the prison-district that is Arkham City.
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